This is my latest rework of an older well model that was created in 2019. Taking this model further, I incorporated a small environment with a realistic approach towards a natural foliage growth around the scene. This project allowed me to introduce new skillsets into developing my own foliage, understanding the use of Unreal Sequencer for the first time and working with translucent layers. Modelled in Maya, Sculpted in Zbrush, textured in Substance Painter, Scene setup/sequencer done in Unreal Engine 5, props rendered in Marmoset Toolbag, edits/compositions done in Photoshop and video made using Adobe Premier Pro. Thanks for viewing.
Unreal Engine - Sequencer Video
Turntable Video