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Old Water Well

This is my latest rework of an older well model that was created in 2019. Taking this model further, I incorporated a small environment with a realistic approach towards a natural foliage growth around the scene. This project allowed me to introduce new skillsets into developing my own foliage, understanding the use of Unreal Sequencer for the first time and working with translucent layers. Modelled in Maya, Sculpted in Zbrush, textured in Substance Painter, Scene setup/sequencer done in Unreal Engine 5, props rendered in Marmoset Toolbag, edits/compositions done in Photoshop and video made using Adobe Premier Pro. Thanks for viewing.

Before And After Renders

Before And After Renders

Unreal Engine - Sequencer Video

Unreal Engine - Gif development process

Unreal Engine - Gif development process

Unreal Engine - Props showcase

Unreal Engine - Props showcase

Unreal Engine - Detailed lighting, lighting, wireframe, lightmap density, shader complexity, roughness, base colour, final rendition

Unreal Engine - Detailed lighting, lighting, wireframe, lightmap density, shader complexity, roughness, base colour, final rendition

Turntable Video

Unreal Engine - Wireframe

Unreal Engine - Wireframe

Individual - Renders

Individual - Renders

Models - Wireframe

Models - Wireframe

Moodboard

Moodboard